Play in fullscreen mode for best experience.

Disclaimer:

This game is in very early alpha, and many features are still under development. Expect bugs, incomplete mechanics, and limited content. That said, you're welcome to jump in, explore what's working, and share your feedback to help shape the game's future! If you like you can become one of the first members of the DeckTD community :)

Controlls:

Mouse: Point and click

or

Keyboard

  • 🔼🔽 Arrow Keys: Move selection
  • 🔍 E (on a card): Inspect card
  • Space (on a card): Select card
  • Enter: Play selected cards / Confirm selection

Dive into the action and command your strategy! 🎮⚔️


Immerse yourself in a medieval world where tower defense and deckbuilding unite, challenging you to strategically place defenses and unleash powerful card combos while adapting to an ever-changing battlefield. With roguelite mechanics, a dynamic day/night cycle altering card effects, and a wealth of collectible cards to unlock, every run offers fresh challenges and endless strategic possibilities.


Release target is Q1 2025, make sure to wishlist on steam :)



FAQ

What is included in the demo?

  • - Unlimited Waves via Endless Mode
  • - Archer Class
  • - 30 Cards
  • - Deckbuilding basics

What is missing?

  • - Pause menu
  • - Skills / Leveling up
  • - 2nd Class (Knight)
  • - Progression between runs (via souls that can be turned in to unlock cards or classes)
  • - Refined main menu
  • - lots of testing and bugfixing
  • - a lot of cards (class cards + special cards)
  • - save / loading

What will be part of the full game?

  • - Main Storyline
  • - 3+ Environments
  • - 3+ Card styles
  • - 10+ Classes
  • - 100+ Cards
  • - 40+ Skills
  • - Controller Support

Do you have a cool card idea? Write it as comment and choose a card name, I may include some ideas for the next demo version.


Tick Tock

Every turn means a tick on the clock, the world has different effects based on the time, cards may have different effects, players and enemies new buffs or debuffs. Always keep an eye on the clock.


You shall not pass!

You defend the enterence to the city, dont let the monsters get you and lose the city to these creatures. Every wave starts after 4 player turns, in which the player may prepare for what is to come.


Shiny! I like it..

Each class starts with its own base deck which can be extended via card rewards at the end of a wave, choose a card you like - take your time to inspect each of them before you choose.


Published 15 hours ago
StatusIn development
PlatformsHTML5
Authororangeslug
GenreCard Game
Made withUnity
TagsDeck Building, Roguelike, Tower Defense
LinksSteam

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